The first Meaningful Gameplay Game Jam has ended, so here’s an overview of what happened, starting with what people will be most curious about: the games (in the order they were shown).
Meaningful Gameplay Game Jam #1 Games
Giga Wife
Ryan Green & Keith Riddle
A “virtual pet”-style simulation game that explores how Ryan isn’t the romantic husband he thought he was.
Learning to Fly
GBGames
Two prototypes (#1 here, #2 here) of a flying game that explores Gianfranco’s frustration with taking so long to finish his first game as a full-time indie game developer.
Free Will vs. Predestination
God at play
A puzzle/god game prototype that explores the concept of “middle knowledge” defended by Molinism in the debate regarding free will vs. predestination.
Hunger
Ryan Hoffman & Dusty Peterson
A hunting prototype that explores what hunger feels like.
Relic
Will Canada & Nick Silhacek
An exploration prototype that explores how impermanence affects gameplay.
Post-Mortem after the jump…
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